Splinter torrent remake officially! Ubisoft confirms game development

Ubisoft has just confirmed that work on Splinter Cell Remake has begun at Ubisoft Toronto - the title is "Building on the achievements of the rich brand" and the title is being built on the Snowdrop engine. The creators use their own technology, which is used to create Ubisoft's Avatar: Frontiers of Pandora and Star Wars. The developers want to offer "next-gen visuals and gameplay," as well as the "dynamic lighting and shadows" that the series is known for.

Chris Otti (Creative Director), Matt West (Producer) and Peter Hendrinos (Technical Producer) are responsible for developing the site and talking about the project work. The title is still in a very early stage of development and the developers want to take care of the "identity" of Splinter Cell.

"How do you treat Splinter Cell like a new mod? What makes it a remake, not a remaster? "

Matt West: For me, the remake takes what you would have done in the mod and goes a bit further. The original Splinter Cell contains many elements that were amazing and revolutionary at the time it was released 19 years ago. Players now have more refined tastes. So I think this should be a remake, not a remaster. While we are still in a very early stage of development, we are trying to keep the spirit of the first games intact, in all those aspects that gave Splinter Cell its identity. Therefore, by building the game from scratch, we intend to update it visually, as well as some design elements, to suit the comfort and expectations of the players. How are we going to get new fans to take over the console and fall in love with the game and the world from the start?

Peter Handrinus: Technically, if I have to sum it up in a few different words, what we do is explore and innovate. We have a new engine and a new console lifecycle to use, so technology is an area we don't want to get bogged down in in the past.

The study confirms an important fact: Sam Fisher will return in a linear adventure that will not take players into the open world.

"So when we build a production from scratch, we intend to update it visually, as well as some design elements, to suit the comfort and expectations of the players." [ale] We will keep the linear character as in the original games, we will not create the element in an open world. "

The creators want to take the series to a new level, but at the same time they will not forget the well-known experience. The final details have yet to be revealed, but admittedly they look really interesting:

Chris Auty: The Splinter Cell was a stealth stunt; as Matt mentioned, it was 'redefining stealth', with a primary focus on understanding the core of the game and meeting the ideal: being a ghost. It is important for us to maintain a sense of dominance through the supporting players monitoring the situation, making a plan, using tools, and defeating the enemy in an innovative way to deal with the challenges they face. Better to get out of the action on the other side and no one will ever know you were there. This is the essence of Splinter Cell.

Matt West: One of the things that's really exciting in my opinion about this project is that the last few games we've worked on have been really big worlds. This means that the decision economy is very fragmented, whereas what I love about Splinter Cell Maps is the fact that every square inch represents the goal. Every square inch is part of a choice, whether it is presented directly or having direct consequences. The intensity of this game comes to the fore in Splinter Cell, and that will be very important to us. The gaming experience is directly related to what we want players to feel, to capture the essence of the time when we all played the original games. "

Ubisoft is still recruiting for the team, so we can't count on a quick introduction, but developers in many places confirm: It is a complete remake that will respect the entire universe.

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