Web3 Gamer: PUBG devs’ Web3 project, Animoca’s $20M raise, Shardbound review

PUBG meets Cosmos

Krafton, the company behind PlayerUnknown's Battlegrounds (PUBG), is to venture on Web3 with Settlus, a Cosmos-based blockchain project designed specifically for the creator economy. Settlus aims to provide content creators with a payment platform that streamlines transparent settlement processes.

He The South Korean gaming giant The project was announced at Korea Blockchain Week's Circle Hacker House event, co-presented by Circle and AngelHack. Circle CEO Jeremy Allaire highlighted PUBG's large user base of 30 million monthly active users.

The Cosmos software development kit will serve as the framework, and network gas fees will be paid via stablecoins.

A metaverse project by the name of Migaloo It is also in process. The project will focus on user-generated content, allowing creators to automatically create non-fungible tokens of your digital content and earn royalties from platform sales.

Krafton previously Announced a collaboration with Solana Labs in March 2022 to “support the design and marketing of blockchain-based games and services,” but no Web3 products have been released since. The Settlus testnet is scheduled to launch in early 2024.

Who is after the players' wallets: Web3 games or the big publishers?

Web3 games can be marketed with the lure of monetary gain as the majority of the population does. made of investors and financiers who want to get something in return. Traditional games are doing the same. The only difference is that in Web2 games, it is the company and its shareholders who earn all the revenue instead of the ecosystem. Free online multiplayer game League of Legends generated $1.75 billion in revenue for Riot Games in 2020, primarily from sales of skin cosmetics.

For a free-to-play game, earning money through cosmetics may be understandable. But what about games that charge players the full premium?

The FIFA soccer franchise's Ultimate Team mode, which allows users to purchase card packs containing soccer players that they can use on their team, generated its publisher, Electronic Arts (EA), $1.62 billion in content revenue in 2021. As a Web3 game put it:

players remember the backlash Star Wars Battlefront II received when EA Studios locked the franchise's most notable characters, including Darth Vader and Luke Skywalker, behind loot boxes.

A comment from the Electronic Arts community team regarding complaints about the situation received more than 680,000 downvotes on Reddit. setting a Guinness World Record for the comment with the most downvotes of all time.

The most downvoted Reddit comment of all time. (reddit)

Web3 games are nowhere near traditional games in terms of user base. For example, Axie Infinity, one of the most popular Web3 games, reached a daily average of 11,072 users, while Roblox averaged 23,864,489 daily users during April 2023.

There were 2,155 Roblox players for every Axie Infinity player in April 2023. (CoinGecko)

Web3 game developers look for a solution in alternative business models, such as play to winto draw in the masses and close the gap with traditional games, promising users monetary gains in exchange for their time.



Traditional games and Web3 games are not that different. But Web3 games get more hate than they deserve for monetization, mainly due to preconceptions about the cryptocurrency ecosystem.

Traditional games can get away with money hoarding decisions because there are plenty of great games that balance the sheets. For Web3 games, the solution to breaking the general prejudice lies in creating better gameswithout turning the space into a cash counter.

Is $20 million enough to develop an identification system for Web3 games?

Animoca Brands increase 20 million dollars in a financing round to accelerate the development of its Mocaverse project. the company was valued worth $5 billion last year and has numerous investments in its portfolio, such as NFT marketplace OpenSea and Web3 games like The Sandbox and Axie Infinity.

The funding round was led by CMCC Global and featured familiar names including Sky Mavis founder Aleksander Larsen and Guild Games founder Gabby Dizon. Animoca Brands Co-Founder and CEO Yat Siu, who also participated in the round, commented on their goal:

"The continued evolution of the Internet involves a shift from hierarchical to autonomous power structures, and Mocaverse's DAO-based approach ensures that its community will be focused on driving innovation and collaboration across the broader Animoca Brands ecosystem."

Mocaverse is preparing for launch its non-transferable NFT collection called Moca ID as part of the funding round. The collection will allow owners to create their on-chain identities and participate in the Mocaverse.

Moca ID holders will have exclusive access to experiences within the project and will earn loyalty points with their participation. These loyalty points will be used in an interoperable, permissionless loyalty system that will be progressively decentralized. Will $20 million be enough to develop this ambitious system? Backed by a brand as strong as Animoca, the sky is the limit.

Hot take: fragmented

Back then I was a hardcore League of Legends player. My only problem with the game back then was the mouse clicks. League was only available on PC in the early 2010s, and as a rookie copywriter at my agency, I couldn't play it quietly during office hours.

That's why the announcement of Vainglory, an iOS game that shares the same DNA with established titles like LoL and DOTA, was so important to me. I bought an iPhone 6, then an iPad, just so I could play that game quietly like an office anarchist.

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I played Vainglory for years and sold my iPad only after they finally took the game offline by shutting down their servers. So imagine my surprise when I heard that the guys behind Vainglory were making a game for Web3.

With the experience of Grand Theft Auto developer Rockstar Studios, League of Legends creator Riot Games, and the award-winning Vainglory in their pockets, Bazooka Tango co-founders Bo Daly and Stephan Sherman took on the Shardbound project and had the Kindly guide me through the game. and answer my questions.

Simply put, Shardbound is a turn-based tactical collectible card game that pits players against each other on an isometric tile-based map. After having the opportunity to play the alpha version, I can fairly say that Shardbound is a promising game (not just in the Web3 sense) that brings a new approach to an old genre. The overall look of the game resembles that of auto chess fighters such as Dota Underlords and Teamfight Tactics, with an art style that resembles Blizzard games such as Heroes of the Storm.

The free game includes all the usual tactical card game elements we've seen in Hearthstone, such as heroes having abilities and cards with mana, health, attack damage numbers, and different abilities. Except this all happens on a 3D hexagonal map that introduces new movement mechanics. Players can move and position their minions and heroes however they want for maximum strategic advantage.

Blue mana crystals, which appear randomly on the map, grant players additional mana when attacked. Players can win the game by accumulating 10 victory points or by reducing the health of their rival hero to zero. Victory points are earned by hitting randomly generated orange crystals, which grant the hero or minion who hits them an orange shard. If the hero or entity dies at the end of the next round, the fragment passes to the opponent. If they are still alive, the fragment disappears and the holder gains a victory point.

Shardbound is a tactical PvP card game played on an isometric tile-based map.

Shardbound has six different factions, each offering a unique hero and a different playstyle. For example, Landshapers, represented by the color green, offer more control-oriented gameplay, while purple-coded Bloodbinders take a more vampiric approach and allow the player to damage their own hero to strengthen their minions.

Shardbound features six different factions.

Cards can be upgraded by combining copies of up to five levels. The fifth level is called "tournament grade", and the ultimate goal is to have a deck of 30 tournament cards.

Shardbound has two sides: one in Web2 and one in Web3. It is possible to reach the tournament level on the Web2 side, but it is much more difficult, as cards drop from mystery boxes, meaning the player relies mainly on their luck. The Web3 side allows for interchangeable and purchasable cards, making the upgrade process much easier.

Competitive players will eventually have to enter the Web3 side of Shardbound to maintain their competitive advantage.

Even in the alpha stage, Sharbound has immense potential and is a candidate to be an all-time classic with its innovative features. The game offers Web3 games. a real product which focuses on gameplay rather than monetization. If they don't deviate from their current path and achieve widespread adoption, it's safe to say Shardbound is set for success.

More from the Web3 gaming space:

– Polkastarter Games renowned to GAM3S.GG after raising $2 million in seed funding.

– The Tokyo Beast crypto entertainment experience was Announced at Korea Blockchain Week.

– Planetarium inaugurated Verse 8 and The Immortal Rise 2.

–Zynga released the perfect details of your IP Web3, Sugartown.

– Blockchain-based MMO Heroes of Mavia inserted The mass ownership model.

– Captain Tsubasa's avatar collection is next to The Sandbox.

– The creator of the Deadfellaz NFT collection, DFZ Labs, is creating a collectible card game codenamed RIP TCG.

Erhan Kahraman

Erhan Kahraman

Based in Istanbul, Erhan began his career as a gaming journalist. He now works as a freelance writer and content creator, focusing on cutting-edge technology and video games. He likes to play Elden Ring, Street Fighter 6 and Persona 5.


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